﻿using System.Collections.Generic;

namespace Jv.Games.Engine
{
	public enum Direction
	{
		Up,
		UpLeft,
		Left,
		DownLeft,
		Down,
		DownRight,
		Right,
		UpRight
	}

	public class Animation
	{
		#region Attributes
		readonly Dictionary<Direction, Frames> _directions;
		#endregion

		#region Constructors
		public Animation()
		{
			this._directions = new Dictionary<Direction, Frames>();
		}
		#endregion

		#region Public Methods
		public void AddFrames(Direction dir, Frames frames)
		{
			this._directions.Add(dir, frames);
		}
		#endregion
	}
}
